40 000 words, 155 narrative nodes, over 80 paths, 34 different endings, one cat.

La description française du jeu se trouve en dessous de la description anglaise, merci.

"Where there's humans, there's always food and warmth."

The Great Mortality is my very first choose-your-own-adventure game, which I have developed in Twine over the course of 6 months.

A convenient feature at the end of each path allows you to go back in time to a choice you had to make, so you can try out a different fate for your character without having to completely start over! Although you still have the choice to start over if you so wish...

Paths vary in length, requiring 4 to 20 choices to reach a conclusion!

Some examples of the adventures you can expect in this game: rule over an underground cat community in France, become a Messiah's mascot as he spreads his message across the desert, save humans from the plague by killing the rats responsible for spreading the disease, find your soulmate and have baby kittens together, live at the court of the English king, follow a time-travelling historian from the future as she tries to convince the world that cats should not be eradicated, get abducted by aliens and travel to a different planet, become best friends with a fennec fox/a snake/a barn-owl/a little girl/a rat (what?)... and much more!

This game can be played for free, but please consider donating if you liked it, so that I can continue to write more stories, my goal in the future being to publish quality games monthly or bimonthly! Any support is greatly appreciated :)

A $50 prize awaits the first player to discover all 34 endings and list them in the comments (please only provide the titles to avoid spoilers). The prize has already been claimed! Congrats to Mamboo Bamboo :)

Don't hesitate to let me know if you find an error, an incoherence or even something that you find offensive, and I'll be sure to fix it right away! (please reference the title of the narrative node in question so that I may easily find it)

The cover illustration was made by Italian artist Francesco Orazzini, check out his website here: http://www.francesco-orazzini.com/

"A wise rat changes his mind sometimes, but a fool never. To change your mind is the best evidence you have one."

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40 000 mots, 155 blocks narratifs, plus de 80 branches, 34 fins différentes, un chat.

<< Là où il y a des humains, il y a toujours de la nourriture et de la chaleur. >>

The Great Mortality est ma toute première << histoire dont tu es le héros >>, et je l'ai développée dans Twine pendant 6 mois.

Un outil à la fin de chaque branche vous permet de retourner à un choix que vous avez dû faire, afin d'essayer un autre destin pour votre personnage sans avoir à recommencer depuis le début ! Bien que vous ayez tout de même l'option de recommencer depuis le début si vous le souhaitez...

Les branches varient en longueur, requérant entre 4 et 20 choix pour atteindre une conclusion !

Quelques exemples d'aventures auxquelles vous pouvez vous attendre dans le jeu : régnez sur une communauté de chats souterraine en France, devenez la mascotte d'un Messie alors qu'il répand son message à travers le désert du Sahara, sauvez les humains de la peste en tuant les rats responsables de la propagation de la maladie, trouvez votre âme soeur et ayez des chatons ensemble, vivez à la cour du roi d'Angleterre, suivez une historienne-voyageuse temporelle arrivant du futur alors qu'elle tente de convaincre le monde que les chats ne devraient pas être éradiqués, faites-vous enlever par des aliens et voyagez vers une autre planète, devenez ami avec un fennec/un serpent/une chouette effraie/une petite fille/un rat ( quoi ? )... et bien plus !

Le jeu peut être joué gratuitement, mais pensez à faire une petite donation si vous l'avez aimé, afin que je puisse continuer à écrire des histoires, mon but dans le futur étant de publier des jeux de qualité tous les mois ou tous les deux mois ! Le moindre soutien est grandement apprécié :)

L'illustration de couverture a été faite par l'artiste italien Francesco Orazzini, vous pouvez voir son site internet ici : http://www.francesco-orazzini.com/

<< Un rat sage change parfois d'avis, mais un idiot jamais. Changer d'avis est la meilleure preuve qu'on a de l'esprit. >>

Development log

Comments

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I didn't realize that there was also this comment section below! I'm delighted that you've made the CYOA story type into an interactive game - that made this eLit quite engaging. And it's the same early step that made for RPG style quests in games... so definitely a great way to go! (Can you tell, I'm a fan of this style).

I love how the characters and choices can lead you down entirely different paths, and you can actually go back and explore the story again to different outcome. It makes re-reading worth it!

Thanks a lot 😊 glad you liked it!

Well, this game was quite a pleasant surprise for my evening :) Here's my thoughts after reading this gem, and sorry if I can't put it in more eloquent words since I'm not a native English speaker.


At first, I hadn't expected to enjoy this as much as I did, but if you are the type of person that loves reading stories of all kinds of adventures, I can assure you this game would be one great read (if not, a fun time waster). 

The story is packed with hilarious scenarios as much as eye opening ones that moved me (specifically the "familial" parts of the story where you can, by a certain set of choices, end up being a single parent to your kittens, fighting for their survival as much as your own. Well, that is, if you chose to do so ;)).

Most of the endings left me feeling quite satisfied, and even the "bad" endings are enlightining in its own way. My favorite ending in particular is "more of a loner," which I then realize is a recurring ending that I will stumble time and time again if I just chose to seperate myself from the plot to be abducted by the friendly aliens xD Loner life gor the win!

Correct me if I'm wrong, but I'm not exactly sure if I have collected all of the endings or if I'm missing one (I have two endings with the same title but different variation). Here are my list of endings that I managed to find after playing through the game:

1. More of a loner

2. Some hard-earned peace and quiet

3. I'm not worth fighting for

4. I like it when armies fight over me

5. That wooden chest is what will save me

6. I can't leave you behind

7. Humans aren't my friends

8. My home is in my mind

9. You don't deserve this

10. I'll do whatever I want

11. You can have it

12. I love you more than I love power

13. The good ruler

14. You need to leave, now

15. An unconventional family

16. I'm good right here

17. So this is paradise

18. Sorry!

19. Loyalty above all else

20. Like Switzerland

21. The bigger, the better

22. A happy oasis

23. My new friend

24. Get away from my daughter

25. May you be happy together

26. Majesty, might I ask for your help?

27. They're yours, after all

28. I have kept my promise

29. Let him be

30. Fight we shall

31. We have a mission

32. A happy ending

33. Don't anger an owl

34. Some hard-earned peace and quiet (with son)


All in all, such a wonderful story and I thank the author for sharing this for all to read. 10 out of 10, would read again!

Wow, I'm thoroughly impressed! Congrats on completing the game and discovering all 34 endings!! I'm so glad you enjoyed the game :) please consider following me as I'll write more stories in the future! As promised the first player to list all the endings gets a $50 prize, so let me know how I can contact you privately to arrange the payment :)

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Wow, I didn't expect to be right about the endings (I thought for sure I had missed one and kept replaying just to make sure) Thanks for being so generous~ :')

Oh, and of course! Reading this story was an amusing addition to my day. I'll be sure to check out your other works in the future. If their filled with whimsical adventures such as these, I already know I'd enjoy it as much as I did this one :D